[HEADER(is_tutorial=true, is_skippable=false, is_autoable=false)] 电玩城喷泉大战教学_a [Battle.LockFunction(mask="SYSTEM_MENU_INTERACT")] [Battle.LockFunction(mask="CHARACTER_INFO")] [Battle.LockFunction(mask="CHARACTER_MENU")] [InputBlocker(blockInput=true, black=0.2)] [Battle.SwitchToDefaultUIState] [Battle.Pause] [popupdialog(dialogHead="$avatar_sys")]【喷泉大战】通关指南 [popupdialog(dialogHead="$avatar_sys")]在喷泉大战中,玩家的目标是尽可能多地在地块上铺上纯白水汽,【大战记分站】在技能开启时会按场上的<@tu.kw>纯白水汽数量进行记分。 [Tutorial(tileX=4, tileY=4, focusWidth=108, focusHeight=111, animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", anchor="Center", protectTime=0.5, dialogHead="$avatar_sys")] 博士,这个喷泉是不是非常眼熟? [Tutorial(tileX=4, tileY=4, focusWidth=108, focusHeight=111, animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", anchor="Center", protectTime=0.5, dialogHead="$avatar_sys")] 这是在游戏中复现的汐斯塔的景观喷泉,<@tu.kw>部署在它四周的干员在攻击地面敌人时能在敌人脚下生成纯白水汽。 [Tutorial(protectTime=0.5, dialogHead="$avatar_sys", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] 在喷泉大战中,玩家并不需要把敌人全部消灭,敌人到达目标点后也<@tu.kw>不会扣除关卡生命值。 [Tutorial(protectTime=0.5, dialogHead="$avatar_sys", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] 玩家只需要尽可能在更多的地块上铺上纯白水汽,就能获得更高的关卡得分。 [Tutorial(tileX=5, tileY=4, focusWidth=108, focusHeight=111, animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", anchor="Center", protectTime=0.5, dialogHead="$avatar_sys")] 博士,请先试着在喷泉旁部署干员作战,给地块铺上纯白水汽吧。 [Battle.Pause(pause=false)] [Battle.Delay(time=1)] [Battle.Pause(pause=true)] [Battle.EnsureMinSp(charId="trap_187_arcgacha", sp=30)] [InputBlocker(blockInput=true, tileX=1, tileY=3, validWidth=105, validHeight=111)] [Battle.UnlockFunction(mask="CHARACTER_INFO")] [Battle.UnlockFunction(mask="CHARACTER_MENU")] [Tutorial(tileX=1, tileY=3, focusWidth=108, focusHeight=111, animStyle="Click", focusStyle="HighlightCircle", black="$f_tut_black", waitForSignal="char_info", charId="trap_187_arcgacha", protectTime=0.5, dialogHead="$avatar_sys",dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] 另外,扭蛋机里面也添加了新的支援道具。 [Battle.LockFunction(mask="CHARACTER_INFO")] [Battle.LockFunction(mask="CHARACTER_MENU")] [InputBlocker(blockInput=true)] [Delay(time=0.3)] [Tutorial(target="btn_skill", waitForSignal="use_skill", animStyle="Click", focusStyle="HighlightCircle", black="$f_tut_black", protectTime=0.5, dialogHead="$avatar_sys")] 博士可以先抽一个试试。 [Battle.Pause(pause=false)] [Battle.Delay(time=1)] [Battle.Pause(pause=true)] [Tutorial(cardIndex=0, focusWidth=100, focusHeight=100, rightStart=true, animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, protectTime=0.5, dialogHead="$avatar_sys", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] 是游戏中最新推出的道具口渴乐乐! [InputBlocker(blockInput=false)] [Tutorial(waitForSignal="put_down",charId="trap_194_arcsoda", posX=8, posY=1,endTileX=8, endTileY=1, dialogHead="$avatar_sys", animStyle="Drag", startCardIndex=0, startRightStart=true)] 博士可以把它部署到不太容易铺上纯白水汽的区域。 [Battle.Pause(pause=false)] [Battle.Delay(time=0.5)] [Battle.Pause(pause=true)] [InputBlocker(blockInput=true, black=0.2)] [Tutorial(protectTime=0.5, dialogHead="$avatar_sys", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] 口渴乐乐被干员<@tu.kw>打破以后会为周围的地块铺上纯白水汽。 [Tutorial(protectTime=0.5, dialogHead="$avatar_sys", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] 博士,请尽情利用这些道具来获取更高的关卡得分吧。 [Battle.UnlockFunction(mask="SYSTEM_MENU_INTERACT")] [Battle.UnlockFunction(mask="CHARACTER_INFO")] [Battle.UnlockFunction(mask="CHARACTER_MENU")]